Introduction of FlutterEngine::ProcessExternalWindowMessage
Summary
#
                  When you add any external windows to your Flutter app,
                  you need to include them in the Window's app lifecycle logic.
                  To include the window, its WndProc function should invoke
                  FlutterEngine::ProcessExternalWindowMessage.
                
Who is affected
#Windows applications built against Flutter 3.13 or newer that open non-Flutter windows.
Description of change
#
                  Implementing application lifecycle on Windows involves listening for Window
                  messages in order to update the lifecycle state. In order for additional
                  non-Flutter windows to affect the lifecycle state, they must forward their
                  window messages to FlutterEngine::ProcessExternalWindowMessage from their
                  WndProc functions. This function returns an std::optional<LRESULT>, which
                  is std::nullopt when the message is received, but not consumed. When the
                  returned result has a value, the message has been consumed, and further
                  processing in WndProc should cease.
                
Migration guide
#
                  The following example WndProc procedure invokes
                  FlutterEngine::ProcessExternalWindowMessage:
                
LRESULT Window::Messagehandler(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
    std::optional<LRESULT> result = flutter_controller_->engine()->ProcessExternalWindowMessage(hwnd, msg, wparam, lparam);
    if (result.has_value()) {
        return *result;
    }
    // Original contents of WndProc...
}
                    
                    
                    
                  Timeline
#
                  Landed in version: 3.14.0-3.0.pre
                  In stable release: 3.16
                
References
#Relevant PRs:
Unless stated otherwise, the documentation on this site reflects Flutter 3.35.5. Page last updated on 2025-10-28. View source or report an issue.