Communicate with WebSockets
                  In addition to normal HTTP requests,
                  you can connect to servers using WebSockets.
                  WebSockets allow for two-way communication with a server
                  without polling.
                
In this example, connect to a test WebSocket server sponsored by Lob.com. The server sends back the same message you send to it. This recipe uses the following steps:
- Connect to a WebSocket server.
 - Listen for messages from the server.
 - Send data to the server.
 - Close the WebSocket connection.
 
1. Connect to a WebSocket server
#
                  The web_socket_channel package provides the
                  tools you need to connect to a WebSocket server.
                
                  The package provides a WebSocketChannel
                  that allows you to both listen for messages
                  from the server and push messages to the server.
                
                  In Flutter, use the following line to
                  create a WebSocketChannel that connects to a server:
                
final channel = WebSocketChannel.connect(
  Uri.parse('wss://echo.websocket.events'),
);
                    
                    
                    
                  2. Listen for messages from the server
#Now that you've established a connection, listen to messages from the server.
After sending a message to the test server, it sends the same message back.
                  In this example, use a StreamBuilder
                  
                  widget to listen for new messages, and a
                  Text
                   widget to display them.
                
StreamBuilder(
  stream: channel.stream,
  builder: (context, snapshot) {
    return Text(snapshot.hasData ? '${snapshot.data}' : '');
  },
),
                    
                    
                    
                  How this works
#
                  The WebSocketChannel provides a
                  Stream
                   of messages from the server.
                
                  The Stream class is a fundamental part of the dart:async package.
                  It provides a way to listen to async events from a data source.
                  Unlike Future, which returns a single async response,
                  the Stream class can deliver many events over time.
                
                  The StreamBuilder
                   widget connects to a Stream
                  and asks Flutter to rebuild every time it
                  receives an event using the given builder() function.
                
3. Send data to the server
#
                  To send data to the server,
                  add() messages to the sink provided
                  by the WebSocketChannel.
                
channel.sink.add('Hello!');
                    
                    
                    
                  How this works
#
                  The WebSocketChannel provides a
                  StreamSink
                   to push messages to the server.
                
                  The StreamSink class provides a general way to add sync or async
                  events to a data source.
                
4. Close the WebSocket connection
#After you're done using the WebSocket, close the connection:
channel.sink.close();
                    
                    
                    
                  Complete example
#import 'package:flutter/material.dart';
import 'package:web_socket_channel/web_socket_channel.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
  const MyApp({super.key});
  @override
  Widget build(BuildContext context) {
    const title = 'WebSocket Demo';
    return const MaterialApp(
      title: title,
      home: MyHomePage(title: title),
    );
  }
}
class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key, required this.title});
  final String title;
  @override
  State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
  final TextEditingController _controller = TextEditingController();
  final _channel = WebSocketChannel.connect(
    Uri.parse('wss://echo.websocket.events'),
  );
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(title: Text(widget.title)),
      body: Padding(
        padding: const EdgeInsets.all(20),
        child: Column(
          crossAxisAlignment: CrossAxisAlignment.start,
          children: [
            Form(
              child: TextFormField(
                controller: _controller,
                decoration: const InputDecoration(labelText: 'Send a message'),
              ),
            ),
            const SizedBox(height: 24),
            StreamBuilder(
              stream: _channel.stream,
              builder: (context, snapshot) {
                return Text(snapshot.hasData ? '${snapshot.data}' : '');
              },
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _sendMessage,
        tooltip: 'Send message',
        child: const Icon(Icons.send),
      ), // This trailing comma makes auto-formatting nicer for build methods.
    );
  }
  void _sendMessage() {
    if (_controller.text.isNotEmpty) {
      _channel.sink.add(_controller.text);
    }
  }
  @override
  void dispose() {
    _channel.sink.close();
    _controller.dispose();
    super.dispose();
  }
}
                    
                    
                    
                  
                  
                
Unless stated otherwise, the documentation on this site reflects Flutter 3.35.5. Page last updated on 2025-5-19. View source or report an issue.